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My verbs were "Grow/Shrink". 

How intuitive was it to figure out how the verbs were implemented and how to execute the size change?

What further development could you see to this verb that could make future levels of the game more interesting/challenging for the player?

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It's easy to figure out the size change as the player starts off in an area where the door is too small for the player to fit through.

I think having consumables respawn and create puzzles based around unlocking a door could create an interesting level where the goal is clear but the method of achieving said goal is convoluted.

Also in the second level, I touched a small circle and it obliterated the player character. Perhaps I shrunk too small?