I utilized the "Explorable Lore" option when creating this game. 

Questions for play testers: 

-How intuitive was the game play? Were there any parts where you felt completely lost for an unreasonable length of time? (When you left the Chapel for the first time, did you go left or right?)

-Did all the objective feel like they had a place in the overall story? As in, when you were playing, did the tasks feel relevant, or did it feel like a bunch of "escort missions" that you had to do in order to finish the game?

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